Digimon Story Lost Evolution English Patch 2012 Electoral Votes Rating: 3,9/5 6460 reviews

4810 - Crayon Shin-Chan Obaka Daininden - Susume! Kasukabe Ninja Tai (Japan)(Patched) 20 May 2012: 02:45: 44.77MB 14.

Introduction: This is a project to translate DSLE which is started by influence of the original Project. This is the new topic which will (hopefully) hold answers to all of your questions except one (When the patch will be released). You will be able to check the progress of the project here in the first post. If you are looking forward to a patch release or are a supporter of the project hit the like button this first post.

Please DO NOT fill this thread with un-needed support posts or questions on when it will get released. Note: if anyone of you can translate the story, I will be glad to give you the access to the translation sheet. Please send me your gmail (google) account to access google docs (Google Drive) and I will give you access. This can make the translation faster, as I can fix the text in the game little by little faster. Software/Tools: this is a list of tools used by us. PROGRESS Text Translation Progress: Names (Items, Digimon, attacks, digitamas, Evolution Trees, Characters, Places) 100% Quests 100% Items description 100% (finished) Digimon Profiles (Description) 100% Attacks description 100% (finished) Evolution Requirements 100% Digitama Requirements (Matching) 100% Menus 100% Wi-Fi 90% (Not tested yet) Story Translation ~60% (All Text are now in english but we still need to fix it) Dialog Translations ~60% (Same as above) Story Text Insertion 8% (Up to The selectors 2nd Battle) Graphic Translation Progress: All Graphics are fixed. (Not fully tested).​ Screenshots: (Note that even it seems playable, we won't release it before finishing all things).

Toontrack library of the extreme death and thrash pchgames Welcome to the second installment in Dirk Verbeuren‘s display of the utmost in extreme metal drumming: Library of the Extreme – Death & Thrash. While its predecessor focused solely on all the thinkable variations of different blast beats, this library dives headfirst into the realms of death and thrash. The Madness Continues. Dirk Verbeuren continues his mad drum ride down the narrow, windy roads of death and thrash metal. Welcome to the second installment in Dirk Verbeuren‘s display of the utmost in extreme metal drumming: Library of the Extreme – Death & Thrash. Toontrack Library of the Extreme: Death & Thrash Metal Midi Pack (Download Code). Turn up the heat with Toontrack's Metal Drums MIDI 6-pack. Toontrack Metal Drums MIDI 6-pack Features. In Library of the Extreme - Death & Thrash. Library of the Extreme – Death & Thrash. While its predecessor focused solely on all the thinkable variations of different blast beats, this library dives headfirst into the realms of death and thrash.

Old Topic by MagusZero Digimon Attacks DSLE Wiki Wikimon Translated attacks by luarums GameFaqs walkthroughs used by me and Normmatt final PakManager, Pakeditor + last fontpak Disclaimer: As this is a commercial product this game belongs to the copyright holder and or the original maker of said game. The english translated patch, any information contained in this topic or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I will not bear any responsibility for the consequences arising from other(s) use. If you understand why a new thread was started and you read the first post. You don't need to ask when or if it will be updated.

I am not trying to be mean but the whole point of starting a new thread was to avoid this. I know you are excited about it, so am I. But show your excitement with the like button. Update As expected the images that had multi-width tiles are not showing up correctly in game. This may only be a problem with how crystaltile2 and its tile composition tool works. I am now going to try Tinke to see if it can import the edited image without causing display errors later in play.

Previously I missed two digiplates, three other images (prerequisite, location, and change digimon). I will be working on the images that are still not displaying correctly (so far seven).

That and the title image. I am almost sure I have a different version where the V is fixed in evolution and the U and N look better. That being said I am open to criticism on it. Bear in mind that it (the title image) repeats about 8 times. I hope I didn't fix only a few of the repeated images.